I’ve now been published twice under my own name, and had patterns/writing in 4 others. I just released a Star Wars cross stitch book, and I even have another project in the works with the same publisher. Many of my contemporaries are doing the same, but still whenever someone picks up my book I get the same question; What’s it like to write a book?
Now, I’m going to be a bit more specific here, and assume they mean a craft book, as writing a fiction and non-fiction books are very different. I would know, I have one of those too. But its true, non fiction and fiction are MASSIVELY different.
So lets get down to it. Positives first, or negative? Time to flip a coin.
The Possible Negatives
Well, negative first. The good news is that whilst there are negatives, they aren’t that bad. In fact, I get a kick out of the extra pressure, but I know a lot of people, including Genevieve Brading (Floss & Mischief) who had some seriously tight deadlines.
Which is the first thing;
In the best scenario you might have 3 months. Whilst this seems like loads, there is one issue; you also have to stitch 12-20 projects in that time. Not easy. With some projects you might be able to kick them out in a weekend, but others can be massive (Star Trek LCARS comes to mind…)
Last Minute Changes
So you work for three months solid, and then all goes quiet on the Western Front, leaving you to sit and wait for up to a year. And then the license holder suddenly changes their mind about EVERYTHING. A super busy period exists where you just don’t know how you can get it done at all, but somehow you do..
All The Help
And this is how you get it done. The secret of every craft book writer. Massive amounts of help. I’ve relied on a few people, but massive kudos goes out to BlackMageHeart who has been a serious help with all the books. And frankly without her; it would have been impossible. Thanks!
You Get Paid
Well… Yeh. You get paid. Now its not a massive amount of money, but considering its the cherry on the cake, its always a plus 😀
Would I give it up?
Hells no. I LOVE to work to a dead line, and frankly having a project where I think about kawaii characters instead of video game characters allows my mind to bring in some different perspectives and makes me a better pattern maker.